Showing posts with label problem-solving. Show all posts
Showing posts with label problem-solving. Show all posts

Friday, April 12, 2013

160: Reyner Banham's Well-Tempered Environment

In The Architecture of the Well-Tempered Environment, Reyner Banham argues that architecture is not just about beautiful building facades - it's also about the mechanical systems that make those buildings function.  Frustrated by the lack of attention paid to mechanical systems by architectural histories (in the late 1960s, when Banham was writing, there were apparently none), Banham pored through trade catalogues, lectures to professional societies, specialist periodicals, building plans and patent-office records, and other primary sources in pursuit not of firsts, but of mosts - of the point at which most buildings had incorporated a new technology and thus the point at which that technology had begun to shape architectural design.  His descriptions of particular buildings are thus discussions of the "typical" rather than the iconic.  With this approach, he takes architecture out of art and subsumes it into a larger category of "environmental management," an interdisciplinary, problem-based profession that treats architecture as context-dependent technological systems or "habitable volumes."

159: Eugene Ferguson's Engineering and the Mind's Eye

In Engineering and the Mind's Eye, Eugene Ferguson argues that the current (since the 1950s) privileging of math and science over the visual and nonverbal in engineering education is both a historical aberration and a dangerous practice.  Using a well-illustrated history of engineering design, Ferguson argues that not all engineering problems can be solved by mathematical analysis; without the ability to visualize machines, structures, and the environment, engineers often make poor judgement calls that lead to disastrous failures in bridges, nuclear power plants, refrigerators, and other technologies.

Ferguson's emphasis on the visual is actually linked to a larger concern with engineering's loss of that holistic, experiential real-world experience on which the field was initially based - its retreat into scientific analysis.  Thus, his history of engineering emphasizes its subjective nature before the scientific turn.  In the Renaissance, engineers used improved drawing techniques to visualize and thus think through Scientific Revolution discoveries like planetary motion and human anatomy, and perspective drawing techniques (devised by Renaissance mathematicians) facilitated design by making representations more realistic.  In the 18th and 19th centuries, formalized drawing techniques (especially orthogonal drawing), the use of models, and the development of visual systems for engineering calculation - slide rules, indicator diagrams, nomography, and graphic statistics - kept visual thinking at the forefront of engineering design and practice.  After WWII, engineering education shifted away from an open-ended art and toward deductive, exact science: shop courses were replaced with theories of thermodynamics, mechanics, heat transfer; students have little interaction with the real world; graduating engineers have a hard time designing solutions for real-world problems.

Throughout, Ferguson's underlying argument is that the subjective, connected to real-world problems through visual thinking and representation, is incredibly important to engineers' ability to design effective solutions, and that engineering's scientific turn to abstract objectivity has had disastrous effects on the safety and utility of engineering projects.  While his emphasis on the visual leads Ferguson to neglect larger systems of power in some of his examples (the Challenger failure), and I suspect that what he's actually getting at is fostering creativity rather than the visual per se, his argument for subjectivity and creative, real-world thinking in engineering certainly makes sense to me.